An attribute used to decorate function that defines how a slave process can interact with a main instance of Unity.
| Property | Description |
|---|---|
| eventType | The event that the process triggered. |
| level | The process level (either master or slave) that the handler is registered on. |
| name | The name of the RoleProvider. For example, StandaloneProfiler. |
| Constructor | Description |
|---|---|
| RoleProviderAttribute | Constructor for a RoleProviderAttribute. Allows you to register a handler that is triggered when a specific ProcessEvent is triggered in a UnityEditor process of a specific ProcessLevel. |