JointDrive.positionSpring

public float positionSpring;

Description

Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position.

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it, and assign it to the zDrive of a ConfigurableJoint. void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive { positionSpring = 50, // Add a spring force to pull toward the target position positionDamper = 10, // Dampen oscillations maximumForce = Mathf.Infinity // Allow unlimited force };

joint.zDrive = drive; // Assign the configured drive to the zDrive of the joint } }

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