Experimental: this API is experimental and might be changed or removed in the future.
                
                
                
                
                
                
                
                  Suggest a change
                  
                    
                    
                      Success!
                      Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
                      Close
                     
                    
                      Submission failed
                      For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
                      Close
                     
                    
                   
                 
                
                
                
               
              
                
                  
                    
                    
                    
Declaration
public bool TickRealtimeProbes();
    
                 
               
              
                Returns
                
                  bool
        Whether a reflection probe was updated.
      
               
              
                Description
                Update the reflection probes.
               
              
        The implementation of this method should update the real-time reflection probes. This is called once per frame during the offscreen camera render.
If you use the built-in ReflectionProbe component and rely on the built-in culling system (see ScriptableCullingParameters), you must call ReflectionProbe.UpdateCachedState to update and provide the appropriate probe information to the culling system.