Experimental: this API is experimental and might be changed or removed in the future.
                
                
                
                
                
                
                
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                Parameters
                
                  
                    
                      | Parameter | Description | 
                  
                  
                    | count | The maximum number of variants to warm up. | 
                  
                    | dependency | Job to wait for. | 
                
               
              
                Returns
                
                  JobHandle
        Handle to prewarming job.
      
               
              
                Description
                Prewarms the given number of shader variant permutations using associated graphics states.
               
              
        using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Unity.Jobs;
public class GraphicsStateCollectionWarmup : MonoBehaviour
{
    public GraphicsStateCollection graphicsStateCollection;
    public int statesToWarmup;
    void Start()
    {
        JobHandle handle = graphicsStateCollection.WarmUpProgressively(statesToWarmup);
    }
}