PackedAssetInfo.sourceAssetPath

public string sourceAssetPath;

Description

The file path to the source Asset that the build process used to generate the Packed Asset, relative to the Project directory.

Note: the same path may be repeated many times in the PackedAssets array, because PackedAssets track objects, and a single Asset can contain many objects.

Note: Some packed Assets might not have a source Asset. For example a Sprite Atlas that is generated at build time. Also, AssetBundles contain generated objects that do not come from any source asset, e.g. the AssetBundleManifest.


Did you find this page useful? Please give it a rating: