Version: Unity 6.1 Alpha (6000.1)
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XRDisplaySubsystem.XRRenderParameter.occlusionMesh

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public Mesh occlusionMesh;

Description

Represents the area in screen-space that is not visible on the XR Display.

You can use this to prevent GPU work from happening on portions of the XR textures that aren't visible in the XR display. This is an effective way to optimize the renderer.