Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommonUsages.userPresence

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public static InputFeatureUsage<bool> userPresence;

Description

Use this property to test whether the user is currently wearing and/or interacting with the XR device. The exact behavior of this property varies with each type of device: some devices have a sensor specifically to detect user proximity, however you can reasonably infer that a user is present with the device when the property is UserPresenceState.Present.