Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

WrapMode.Loop

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Description

When time reaches the end of the animation clip, time will continue at the beginning.

When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there. The animation will never automatically stop playing.

Additional resources: AnimationState.wrapMode, AnimationState.time, AnimationState.speed properties.