Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

WaitWhile Constructor

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Declaration

public WaitWhile(Func<bool> predicate);

Parameters

predicate The supplied delegate will be evaluated each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate until delegate returns false.

Description

Initializes a yield instruction with a given delegate to be evaluated.


Declaration

public WaitWhile(Func<bool> predicate, TimeSpan timeout, Unity.Android.Gradle.Manifest.Action onTimeout, WaitTimeoutMode timeoutMode);

Parameters

predicate The supplied delegate will be evaluated each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate until delegate returns false.
timeout Maximum time to wait after creation of the instance for the predicate to return false.
onTimeout The action to perform when the timeout is reached. Only performed if the predicate fails to return false before the maximum time specified.
timeoutMode Mode in which to measure time to determine timeout. Real time by default. Can be set to in-game time, which is scaled according to the value of Time.timeScale.

Description

Initializes a yield instruction with a given delegate to be evaluated.

using UnityEngine;
using System;
using System.Collections;

public class WaitWhileExample : MonoBehaviour { public bool buttonPressed;

void Start() { StartCoroutine(Example()); }

IEnumerator Example() { Debug.Log("Waiting for button to be pressed..."); yield return new WaitWhile(() => !buttonPressed, TimeSpan.FromSeconds(3), () => Debug.Log("button was not pressed in time!")); } }