Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VideoRenderMode.CameraNearPlane

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Description

Draw video content in front of a camera's Scene.

Scene content is visible through any transparent areas of the video content.

The Camera clipping planes determine where video content is rendered. Video content is offset by a factor of 0.00005. To render Scene content on top of the video, you have to position it between Camera.nearClipPlane and Camera.nearClipPlane + (Camera.farClipPlane - Camera.nearClipPlane) * 0.00005.