Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VertexChannelCompressionFlags.TexCoord1

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Description

Texture coordinate 1 compression enabled.

Normally used for baked lightmaps. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.