Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VisualEffectAsset.GetExposedProperties

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Declaration

public void GetExposedProperties(List<VFXExposedProperty> exposedProperties);

Parameters

exposedProperties The List that this function populates with exposed properties.

Description

Gets the name and type of every exposed property.

The returned System.Type can be typeof(float), typeof(Vector2), typeof(Vector3), typeof(Vector4), typeof(int), typeof(uint), typeof(Texture), typeof(Matrix4x4), typeof(AnimationCurve), typeof(Gradient), typeof(Mesh), typeof(bool), or typeof(ComputerBuffer).

To determine the TextureDimension of a Texture, call VisualEffectAsset.GetTextureDimension.

To increase the speed of the retrieval process, preallocate the exposedProperties input list.