Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VisualEffect.HasFloat

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Declaration

public bool HasFloat(int nameID);

Declaration

public bool HasFloat(string name);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.

Description

Checks if the Visual Effect can override a float with the name you pass in.