Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PropertyPath.AppendPart

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Declaration

public static Unity.Properties.PropertyPath AppendPart(ref Unity.Properties.PropertyPath path, ref Unity.Properties.PropertyPathPart part);

Parameters

path The <see cref="PropertyPath" />
part The part to add.

Returns

PropertyPath A new PropertyPath

Description

Returns a new PropertyPath combining the given PropertyPath and PropertyPathPart.