Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PropertyPath.AppendKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.Properties.PropertyPath AppendKey(ref Unity.Properties.PropertyPath path, object key);

Parameters

path The <see cref="PropertyPath" />
key The key to add.

Returns

PropertyPath A new PropertyPath

Description

Returns a new PropertyPath combining the given PropertyPath and an key-type PropertyPathPart.