Stops data collection and clears collected samples.
Sets Count to 0 and WrappedAround to false and stops collection.
using Unity.Profiling; using UnityEngine;
public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;
void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }
void OnDisable() { recorder.Dispose(); }
void Update() { recorder.Reset(); recorder.Start(); }
void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }
Note:
If Reset is used every frame, the LastValue and LastValueAsDouble properties will be 0.