Version: Unity 6.1 Alpha (6000.1)
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  • C#

ProfilerMarker Constructor

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Declaration

public ProfilerMarker(string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(char* name, int nameLen);

Parameters

name Marker name.
category Profiler category.
nameLen Marker name length.
flags The marker flags.

Description

Constructs a new performance marker for code instrumentation.

Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();

using (s_SimulatePerfMarker.Auto()) { // ... } } }