Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FileHandle.Status

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The current status of this FileHandle.

After you call AsyncReadManager.OpenFileAsync, the FileHandle enters the FileStatus.Pending state. Once the open operation completes, the status changes to either FileStatus.Open or FileStatus.Closed (if the file failed to open).

Note: When the close operation completes, the FileHandle is disposed and becomes invalid. You can use the JobHandle returned by Close to check for close operation completion.