Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HierarchyCommandList.SetProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SetProperty(ref HierarchyPropertyUnmanaged<T> property, ref Unity.Hierarchy.HierarchyNode node, T value);

Parameters

name The property name.
node The hierarchy node.
value The property value.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets a value for a property of a hierarchy node.


Declaration

public bool SetProperty(ref Unity.Hierarchy.HierarchyPropertyString property, ref Unity.Hierarchy.HierarchyNode node, string value);

Parameters

name The property name.
node The hierarchy node.
value The property value.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets a value for a property of a hierarchy node