Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HierarchyCommandList.Add

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Declaration

public bool Add(ref Unity.Hierarchy.HierarchyNode parent, out Unity.Hierarchy.HierarchyNode node);

Parameters

parent The parent of the new node.
node The new node if the command succeeds.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Adds a new node that has a specified parent node to the hierarchy.


Declaration

public bool Add(ref Unity.Hierarchy.HierarchyNode parent, int count, out HierarchyNode[] nodes);

Parameters

parent The parent of the new nodes.
count The number of nodes to create.
nodes The new nodes if the command succeeds.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Adds multiple new nodes that have a specified parent node to the hierarchy.


Declaration

public bool Add(ref Unity.Hierarchy.HierarchyNode parent, Span<HierarchyNode> outNodes);

Parameters

parent The parent of the new nodes.
outNodes The span of nodes filled with new nodes if the command succeeds.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Adds multiple new nodes that have a specified parent node to the hierarchy.