Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AtomicSafetyHandle.ValidateNonDefaultHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ValidateNonDefaultHandle(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle);

Parameters

handle The AtomicSafetyHandle to check.

Description

Checks that the handle has been initialized, and if so, checks that it is still valid.

This is almost identical to AtomicSafetyHandle.IsValidNonDefaultHandle, except that if the AtomicSafetyHandle has been initialized but isn't valid, then an ObjectDisposedException is thrown instead of returning false.

If the handle hasn't been initialized, then this method does nothing. Use AtomicSafetyHandle.IsDefaultValue to check whether a handle is uninitialized.