Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VisualElement.MarkDirtyRepaint

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Declaration

public void MarkDirtyRepaint();

Description

Triggers a repaint of the VisualElement on the next frame. This method is called internally when a change occurs that requires a repaint, such as when UIElements.BaseField_1.value is changed or the text in a Label. If you are implementing a custom control, you can call this method to trigger a repaint when a change occurs that requires a repaint such as when using generateVisualContent to render a mesh and the mesh data has now changed.