Forces the UI shader to output colors in the gamma color space.
This is only applicable when the project is in linear color space and when the panel is being rendered into
a Render Texture with a compatible format (e.g. R8G8B8A8_UNORM). It has no effect when the project color
space is set to gamma.
You can use this feature to combine the SRGB Render Texture from your camera with the UNORM Render Texture of the UI.
In an on-screen UI panel, use an ImmediateModeElement to draw a full-screen quad with a custom shader that blends both.
Additional notes: