Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MeshGenerationNode.DrawMesh

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Declaration

public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture);

Parameters

vertices The vertices to be drawn. All referenced vertices must be initialized.
indices The triangle list indices. Must be a multiple of 3. All indices must be initialized.
texture An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.

Description

Records a draw command with the provided triangle-list indexed mesh.