vertexCount | The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValue). |
indexCount | The number of triangle list indices to allocate. Each 3 indices represent one triangle, so this value should be multiples of 3. |
vertices | The returned vertices. |
indices | The returned indices. |
Allocates the specified number of vertices and indices from a temporary allocator.
You can only call this method during the mesh generation phase of the panel and shouldn't use it beyond.