Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GenericDropdownMenu.DropDown

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Declaration

public void DropDown(Rect position, UIElements.VisualElement targetElement, bool anchored);

Parameters

position The position in the coordinate space of the panel.
targetElement The element determines which root to use as the menu's parent.
anchored If true, the menu's width matches the width of the position; otherwise, the menu expands to the container's full width.

Description

Displays the menu at the specified position.

The parent element that displays the menu:

The anchored parameter determines the width of the menu. Refer to GenericDropdownMenu for example usages.


Declaration

public void DropDown(Rect position, UIElements.VisualElement targetElement, bool anchored, bool fitContentWidthIfAnchored);

Parameters

position The position in the coordinate space of the panel.
targetElement The element determines which root to use as the menu's parent.
anchored If true, the menu's width matches the width of the position; otherwise, the menu expands to the container's full width.
fitContentWidthIfAnchored If true and the menu is anchored, the menu's width matches its content's width; otherwise, the menu's width matches the width of the position. If the menu is unanchored, this parameter is ignored.

Description

Displays the menu at the specified position.

The parent element that displays the menu:

The anchored and fitContentWidthIfAnchored parameters determine the width of the menu. Refer to GenericDropdownMenu for example usages.