Version: Unity 6.1 Alpha (6000.1)
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DynamicAtlasCustomFilter

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Declaration

public delegate bool DynamicAtlasCustomFilter(Texture2D texture, ref UIElements.DynamicAtlasFilters filtersToApply);

Parameters

texture The texture to filter.
filtersToApply The filters the dynamic atlas applies when the delegate returns <c>true</c>. by default, this value is equal to <see cref="DynamicAtlasSettings.activeFilters" />.

Returns

bool When false, the texture cannot be added to the atlas. When true the texture is added to the atlas, as long as it is not excluded by filtersToApply.

Description

Delegate that can be used as a custom filter for the dynamic atlas.