Transform.Translate

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Declaration

public void Translate(Vector3 translation);

Declaration

public void Translate(Vector3 translation, Space relativeTo = Space.Self);

Parameters

translation The amount by which to move the Transform.
relativeTo The coordinate system in which to apply the translation.

Description

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }

Declaration

public void Translate(float x, float y, float z);

Declaration

public void Translate(float x, float y, float z, Space relativeTo = Space.Self);

Parameters

x The amount by which to move the Transform on the x-axis.
y The amount by which to move the Transform on the y-axis.
z The amount by which to move the Transform on the z-axis.
relativeTo The coordinate system in which the translation is applied.

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }

Declaration

public void Translate(Vector3 translation, Transform relativeTo);

Parameters

translation The amount by which to move the Transform.
relativeTo Defines the coordinate system used for the translation.

Description

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.

The movement is applied relative to /relativeTo/'s local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }

Declaration

public void Translate(float x, float y, float z, Transform relativeTo);

Parameters

x The amount by which to move the Transform on the x-axis.
y The amount by which to move the Transform on the y-axis.
z The amount by which to move the Transform on the z-axis.
relativeTo Defines the coordinate system used for the translation.

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

The movement is applied relative to /relativeTo/'s local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }

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