Transform.SetPositionAndRotation

Switch to Manual

Declaration

public void SetPositionAndRotation(Vector3 position, Quaternion rotation);

Parameters

position The world space position to apply to the transform.
rotation The world space rotation to apply to the transform.

Description

Sets the world space position and rotation of the Transform component.

When setting both the position and rotation of a transform, calling this method is more efficient than assigning to Transform.position and Transform.rotation individually.


Did you find this page useful? Please give it a rating: