Move the transform to the end of the local transform list.
using UnityEngine; using System.Collections; using UnityEngine.UI; //Required when using UI Elements. using UnityEngine.EventSystems; // Required when using event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler { public RectTransform panelRectTransform;
//Invoked when the mouse pointer goes down on a UI element. public void OnPointerDown(PointerEventData data) { // Puts the panel to the front as it is now the last UI element to be drawn. panelRectTransform.SetAsLastSibling(); } }