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Declaration
public void
RotateAround(
Vector3 point,
Vector3 axis,
float
angle);
Description
Rotates the transform about axis
passing through point
in world coordinates by angle
degrees.
This modifies both the position and the rotation of the transform.
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
//Assign a GameObject in the Inspector to rotate around
public GameObject target;
void Update()
{
// Spin the object around the target at 20 degrees/second.
transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime);
}
}