Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Transform.GetPositionAndRotation

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Declaration

public void GetPositionAndRotation(out Vector3 position, out Quaternion rotation);

Description

Gets the position and rotation of the Transform component in world space.

When getting both the position and rotation of a transform, calling this method is more efficient than querying to position and rotation individually.