Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TrailRenderer.GetVisiblePositions

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Declaration

public int GetVisiblePositions(out Vector3[] positions);

Declaration

public int GetVisiblePositions(out NativeArray<Vector3> positions);

Declaration

public int GetVisiblePositions(out NativeSlice<Vector3> positions);

Parameters

positions The array of positions to retrieve.

Returns

int How many positions were actually stored in the output array.

Description

Get the visible positions of all vertices in the trail.

This method is similar to GetPositions, except that it will not return positions that the Trail Renderer created while emitting was set to `false`.