Tilemap.SwapTile

Declaration

public void SwapTile(Tilemaps.TileBase changeTile, Tilemaps.TileBase newTile);

Parameters

changeTile Tile to swap.
newTile Tile to swap to.

Description

Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles.

// Change all occurences of tileA into tileB
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }

Refer to Scriptable Tiles and Tilemap for more information.


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