Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Tilemap.GetEditorPreviewTile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Tilemaps.TileBase GetEditorPreviewTile(Vector3Int position);

Parameters

position Position of the editor preview Tile on the Tilemap.

Returns

TileBase The editor preview Tile placed at the cell.

Description

Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.


Declaration

public T GetEditorPreviewTile(Vector3Int position);

Parameters

position Position of the editor preview Tile on the Tilemap.

Returns

T The editor preview Tile placed at the cell.

Description

Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.