Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Tilemap.AddTileAnimationFlags

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddTileAnimationFlags(Vector3Int position, Tilemaps.TileAnimationFlags flags);

Parameters

position The position of the Tile on the Tilemap.
flags TileAnimationFlags to add with bitwise OR (|) onto the flags provided by Tile.TileBase.

Description

Adds the TileAnimationFlags onto the Tile at the given position.