Version: Unity 6.1 Alpha (6000.1)
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TextureImporterSettings.mipMapsPreserveCoverage

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public bool mipMapsPreserveCoverage;

Description

Enables or disables coverage-preserving alpha mipmapping.

Enable this to rescale the alpha values of computed mipmaps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and lower mipmap levels do not become more transparent. This is disabled by default (set to false).