Version: Unity 6.1 Alpha (6000.1)
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TextureImporter.compressionQuality

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public int compressionQuality;

Description

The quality of the texture after Crunch compresses it. The range is 0 through 100. A higher value means a larger, better-quality texture, but a longer compression time because Crunch needs more time to try different texture encodings.

This will only affect the default platform setting. Additional resources: TextureImporterPlatformSettings, TextureCompressionQuality, TextureImporter.SetPlatformTextureSettings.