Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TextureFormat.BC7

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

High quality compressed color texture format.

BC7 format compresses textures to 8 bits per pixel, and is supported on DX11-class PC hardware, as well as PS4 and XboxOne.

Generally it produces better quality than the more widely available DXT5 format, however it requires a modern GPU, and texture compression during import time is often slower too. Note that BC7 is not available on Mac when using OpenGL.

When loading BC7 textures on a platform that does not support it, the texture will be decompressed into RGBA32 format (32 bits per pixel) at load time.

Additional resources: Texture2D.format, texture assets.