Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TextureFormat.ARGB32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Color with alpha texture format, 8-bits per channel.

Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: A, R, G, B bytes one after another.

Note that RGBA32 format might be slightly more efficient as the data layout in memory more closely matches what the graphics APIs expect.

Additional resources: Texture2D, texture assets.