Increment the update counter.
Call this method when you update a Texture from the GPU side, or you want to explicitly increment the counter.
using UnityEngine;
public class RenderSomething { RenderTexture m_RT;
void Awake() { m_RT = new RenderTexture(512, 512, 0); }
public void Render(Texture source) { Graphics.Blit(source, m_RT); // We updated the render target on the GPU, so increment the update counter m_RT.IncrementUpdateCount(); } }