Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Texture.IncrementUpdateCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void IncrementUpdateCount();

Description

Increment the update counter.

Call this method when you update a Texture from the GPU side, or you want to explicitly increment the counter.

using UnityEngine;

public class RenderSomething { RenderTexture m_RT;

void Awake() { m_RT = new RenderTexture(512, 512, 0); }

public void Render(Texture source) { Graphics.Blit(source, m_RT); // We updated the render target on the GPU, so increment the update counter m_RT.IncrementUpdateCount(); } }