Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Texture.totalTextureMemory

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public static ulong totalTextureMemory;

Description

The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0.

This is a theoretical value that does not take into account any input from the streaming system or any other input, for example when you set the`Texture2D.requestedMipmapLevel` manually.

To see a Texture memory value that takes inputs into account, use `desiredTextureMemory`.

`totalTextureMemory` only includes instances of Texture2D and CubeMap Textures. This value does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.