Texture.graphicsTexture

public Rendering.GraphicsTexture graphicsTexture;

Description

GraphicsTexture that represents the texture resource uploaded to the graphics device (read-only).

This returns the current GraphicsTexture object corresponding to the texture.

For RenderTextures, this returns the GraphicsTexture object that represents the color buffer. If the RenderTexture is depth-only and has a GraphicsFormat of None, it returns the GraphicsTexture object representing the depth buffer.

Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, the underlying GraphicsTexture object changes. Instead of caching the value, retrieve the new GraphicsTexture by calling Texture.graphicsTexture again.


Did you find this page useful? Please give it a rating: