Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FontEngine.TryGetGlyphWithUnicodeValue

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Declaration

public static bool TryGetGlyphWithUnicodeValue(uint unicode, TextCore.LowLevel.GlyphLoadFlags flags, out TextCore.Glyph glyph);

Parameters

flags The glyph loading flag that should be used to load the glyph.
glyph The glyph using the provided index or the .notdef glyph (index 0) if no glyph was found at that index.
unicode The Unicode value of the character whose glyph should be loaded.

Returns

bool Returns true if a glyph exists for the given unicode value. Otherwise returns false.

Description

Try loading a glyph for the given unicode value. If available, populates the glyph and returns true. Otherwise returns false and populates the glyph with the .notdef / missing glyph data.