Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainMap.CreateFromConnectedNeighbors(Terrain,System.Predicate<Terrain>,bool)

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Parameters

originTerrain Terrain that is given tile coordinate (0,0).
filter Filter to apply when populating the map. If null, no filter is applied.
fullValidation Validate the Terrain map. Default is true.

Returns

void The resulting Terrain map. Can return null when no Terrain objects pass the filter.

Description

Creates a TerrainMap from the neighbors connected to the origin Terrain.

Creates a TerrainMap of all the Terrain neighbors connected to the origin Terrain that pass the filter validation.