Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainPaintUtility.GetCopyTerrainLayerMaterial

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Declaration

public static Material GetCopyTerrainLayerMaterial();

Returns

Material Built in "Hidden/Terrain/TerrainLayerUtils" material.

Description

Returns the default copy terrain layer material.

This material is used by PaintTexture operations. Pass 0 is used to select a channel from the alphamap and copy it into a single channel intermediary texture Pass 1 is used to copy from the single channel intermediary texture back into the source alphamap.