Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainLayerUtility.ValidateMaskMapTextureUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ValidateMaskMapTextureUI(Texture2D texture);

Parameters

texture The texture to validate.

Description

Checks whether the texture is a valid TerrainLayer mask map texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.

A valid mask map texture must have Repeat wrap mode and mipmaps enabled.