Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainData.SetTerrainLayersRegisterUndo

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Declaration

public void SetTerrainLayersRegisterUndo(TerrainLayer[] terrainLayers, string undoName);

Parameters

terrainLayers The Terrain Layer assets to set.
undoName The name of the Editor's undo action.

Description

This function sets the terrainLayers property, and in addition, registers the action to the Editor's undo stack.

This function is only available in the Editor.