Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainData.GetSteepness

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Declaration

public float GetSteepness(float x, float y);

Description

Gets the gradient of the terrain at point (x,y). The gradient's value is always positive.

The x and y values are normalized coordinates in the range 0 to 1.