Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainData.GetClampedDetailPatches

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Declaration

public Vector2Int[] GetClampedDetailPatches(float density);

Parameters

density The detail density value. See Terrain.detailObjectDensity.

Description

Returns an array of detail patches, which are each identified by X-Z coordinates. Detail objects in the patches are clamped to the maximum count.

This function is only available in the Editor.